|Lecturer||Prof. Dr. Carmela Aprea and Prof. Dr. Laura Marie Edinger-Schons|
|Credit Points||6 ECTS|
|Hours per Week||2 (in-class) + 10 (self-study)|
|Grading||The basis for grading will be the final presentations (50%, 30 minutes) as well as a written summary of the game, it’s underlying theoretical content, and a rulebook (50%, 12 pages).|
|Pre-requisites||None (having participated in CC504 is recommended)|
The course mainly consists of independent group work. However, some interactive in-class sessions are included. The in-class sessions are listed below.
|Kickoff and Ideation||February 20th, 2020|
|Idea Reframing and Prototyping||February 27th, 2020|
|Test Plays and Feedback||March 12th, 2020|
|Final Presentations||March 26th, 2020|
The idea of this interactive seminar is that students work in teams of 4-5 to develop a game (either a board game or a digital game, depending on skills and preferences) which has the goal to convey knowledge about a topic related to sustainability as defined in the United Nations Sustainable Development Goals. For instance, a game could be inspired by a well-known existing game but apply the game’s mechanism to a topic like the climate crisis, poverty, or financial illiteracy.
The seminar will comprise of four blocked sessions. During the first session, i.e., the kick-off, the lecturers will provide some introductory guidance. Subsequently, design thinking methods will be used to guide the student teams through the game development process. The remainder of the first day will be dedicated to ideation. During the second session, teams will have the possibility to reframe their ideas and develop first prototypes (e.g., mock-ups of the games). On the third day, the prototypes will be used for test games and teams will receive feedback from the whole group which they can use to craft their ideas further. Finally, the student teams will present their game concepts on the fourth day of final presentations. The games will be made available as a resource for educational institutions and other stakeholders interested in using them for non-commercial educational purposes.
Registration via Portal2 is required.