[English only]

MAN664 Sustainability Games

Offered during the first half of the semester

General Information

Lecturer Prof. Dr. Carmela Aprea and Prof. Dr. Laura Marie Edinger-Schons
Course Format Seminar
Credit Points 6 ECTS
Frequency Spring term
Hours per Week 2 (in-class) + 10 (self-study)
Language English
Grading The basis for grading will be the final presentations (50%, 30 minutes) as well as a written summary of the game, it’s underlying theoretical content, and a rulebook (50%, 12 pages).
Pre-requisites None (having participated in CC504 is recommended)
Attendence of all in-class sessions is mandatory.

Course Structure

The course mainly consists of independent group work. However, some interactive in-class sessions are included. The in-class sessions are listed below.

Topic Date Time Room
Kickoff and Ideation February 20th, 2020 10:15-15:15 O048
Idea Reframing and Prototyping February 27th, 2020 10:15-15:15 O048
Test Plays and Feedback March 12th, 2020 10:15-15:15 O048
Final Presentations March 26th, 2020 10:15-15:15 O048

    Further Information

  • Brief Description

    The idea of this interactive seminar is that students work in teams of 4-5 to develop a game (either a board game or a digital game, depending on skills and preferences) which has the goal to convey knowledge about a topic related to sustainability as defined in the United Nations Sustainable Development Goals. For instance, a game could be inspired by a well-known existing game but apply the game’s mechanism to a topic like the climate crisis, poverty, or financial illiteracy.

    The seminar will comprise of four blocked sessions. During the first session, i.e., the kick-off, the lecturers will provide some introductory guidance. Subsequently, design thinking methods will be used to guide the student teams through the game development process. The remainder of the first day will be dedicated to ideation. During the second session, teams will have the possibility to reframe their ideas and develop first prototypes (e.g., mock-ups of the games). On the third day, the prototypes will be used for test games and teams will receive feedback from the whole group which they can use to craft their ideas further. Finally, the student teams will present their game concepts on the fourth day of final presentations. The games will be made available as a resource for educational institutions and other stakeholders interested in using them for non-commercial educational purposes.

  • Registration

    Use of registration tool at Portal2 is required.

  • Contact

    If you have any questions, don’t hesitate to contact us via CSR(at)!