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IS 615: Enterprise Cloud Design and Development

Lerninhalte
After completing the class, students will be able to:

  • Understand specific issues and challenges of cloud-based enterprise software;
  • Understand basic issues and challenges in enterprise software development​;
  • Understand and apply large-scale agile development based on lean principles;
  • Understand the principles of multi-team coordination and planning as well as
  • Understand empirical process control and traceability management in enterprise software development;
  • Understand and apply Design Thinking and related innovation practices;
  • Understand and evaluate business models for enterprise software solutions​;
  • Understand and apply how to bring all of this together in enterprise reality;
  • Understand and evaluate state-of-the-art software engineering methods;
  • Understand and explain particular success strategies recommended by practitioners.

Lern- und Qualifikations­ziele

Notwendige Voraussetzungen

Inhaltliche Voraussetzungen
attendance of IS 613 in the same semester is recommended

LehreSelbststudium
Vorlesung2 SWS15 SWS
ECTS6
SpracheEnglisch
Prüfungs­form und -umfangWritten exam (60 min., 80%), case study (mandatory, 20%)
Zulassungs­beschränktJa
Informationen zur AnmeldungChair’s Website (www.bwl.uni-mannheim.de/heinzl)
Geprüft durch
Durchführende Lehr­kraft
Prof. Dr. Tobias Schimmer
Prof. Dr. Tobias Schimmer
AngebotsturnusHerbst-/Wintersemester
Dauer des Moduls 1 Semester
VerwendbarkeitM.Sc. MMM, M.Sc. WiPäd, M.Sc. VWL, M.Sc. Wirt. Inf.
Vorleistungen
Programm­spezifische KompetenzzieleCG 1, CG 2
Benotung Ja
LiteraturTeam and Organization Design:
  • Skelton, M., & Pais, M. (2019). Team Topologies: Organizing Business and Technology Teams for Fast Flow. It Revolution.
  • Forsgren, N., Humble, J., & Kim, G. (2018). Accelerate: The Science of Lean Software and DevOps Building and Scaling High Performing Technology Organizations.
  • McChrystal, G. S., Collins, T., Silverman, D., & Fussell, C. (2015). Team of teams: New rules of engagement for a complex world. Penguin.
Process and Methodology:
  • Cohn, M. (2005). Agile estimating and planning. Pearson Education.
  • Cohn, M. (2004). User stories applied: For agile software development. Addison-Wesley Professional.
  • Reinertsen, D., & Bellinson, T. (2014). The principles of product development flow: second generation lean product development.
  • Sutherland, J., & Schwaber, K. (2013). The scrum guide. The definitive guide to scrum: The rules of the game. Scrum. org, 268.
  • Sommerville, I. (2011). Software engineering 9th Edition. ISBN-10, 137035152, 18.
  • Tate, K. (2005). Sustainable software development: an agile perspective. Addison-Wesley Professional.
Tools and Technology:
  • Martin, R. C. (2009). Clean code: a handbook of agile software craftsmanship. Pearson Education.
GliederungThe course will be held in workshop format:
1) Kick-off event (90 min):
2) Workshop Day 1 (full day): Lean Development and Agile Engineering.
3) Workshop Day 2 (full day): Design Thinking & Product Design
4) Workshop Day 3 (full day): Business Innovation
5) Guest Lecture (90 min)