DE / EN

BE 510: Business Economics I

Contents
This module will provide an extended introduction to non-cooperative game theory at an intermediate level. Strategic decision making and relevant solution concepts for games of complete and incomplete information will be covered in detail. An important aim is to convey an understanding and a working analytical knowledge of how situations of a strategic nature can be modeled. The course will put particular emphasis on the ability to apply relevant game-theoretical concepts correctly.

Learning outcomes
On completion of the module, students will have acquired an advanced understanding of model-based analytical methods and arguments in microeconomics. They will have gained familiarity with relevant game-theoretical concepts under both full and incomplete information. They will be able to derive and interpret equilibria, reason about beliefs and sequential rationality, understand the role of refinements, and analyze static and dynamic games. They will also be able to communicate game-theoretic arguments clearly in both algebraic and verbal form.

Necessary prerequisites

Recommended prerequisites
Knowledge of introductory microeconomics at bachelor level; familiarity with calculus.

Forms of teaching and learningContact hoursIndependent study time
Lecture2 SWS8 SWS
Exercise class2 SWS5 SWS
ECTS credits6
Graded yes
Workload180h
LanguageEnglish
Form of assessmentWritten exam (90 min)
Restricted admissionno
Further information
Examiner
Performing lecturer
Prof. Dr. Henrik Orzen
Prof. Dr. Henrik Orzen
Prof. Dr. Henrik Orzen
Frequency of offeringFall semester
Duration of module 1 semester
Range of applicationM.Sc. MMM, M.Sc. WiPäd
Preliminary course work
Program-specific Competency GoalsCG 1, CG 2
LiteratureTadelis, S. (2012). Game Theory: An Introduction. Princeton University Press.
Chiang, A.C. & Wainwright, K. (2005). Fundamental Methods of Mathematical Economics. McGraw-Hill.
Course outline1. Games – Nash equilibrium and other solution concepts (fundamental ideas, methods, and assumptions; normal form; dominance and iterated dominance; best response; Nash equilibrium).
2. Dynamic games (extensive form; singletons and information sets; perfect and imperfect information; subgame-perfect equilibrium. repeated interaction).
3. Continuous and mixed strategies (Nash equilibrium in settings with infinitely many courses of action; randomizing over pure strategies; properties of mixed strategy equilibria).
4. Static games of incomplete information (notion of incomplete information; Bayes-Nash equilibrium; examples).
5. Beliefs and Bayes’ rule (concept of beliefs in game theory; Bayes’ rule and how to apply it).
6. Perfect Bayesian Equilibrium (limits of the concept of Subgame-Perfect Equilibrium; Perfect Bayesian Equilibrium as a solution concept; sequential rationality).
7. Signaling Games (sequential-move games with incomplete information; pooling and separating equilibria; screening).